The game will be able to have simultaneous launch on PC with full keyboard and mouse controller support, as well as cross-play and D2R Items cross progression with mobile devices enabled upon the launch. This was the result of a Beta test where game content creators stated they'd need to replicate the game so that they could showcase the game on their streaming platforms According to Rod Fergusson, general manager of the Diablo franchise.
"The notion of not having built-in support to PC and content creators did not feel right," he said. The work quickly started to bring parity from mobile to PC to ensure this game works exactly in the same way with controllers and user interfaces that are designed for desk warriors. Ultimately, the questions from 2017 about why the game was even a thing changed into questions from fans who wanted to know when the game was launching and asking for an PC port.
"If you are logging in and want to make that 3 to five minute adventure into some dungeons, a lot of thinking went into like"OK, where were you? Where do we want you to be? Do you have to be near a social gathering place?" Grubb said. "When you sign in to Westmarch our largest social hub, you'll find portals inside the city to connect the older gaps and the rifts that challenge."
The typical play time during sessions, Grubb said, was more than 45 minutes. It was repeated all day. That's when the team realized they had struck a great balanced between speedy play sessions and runs long enough to justify parking in front of an electronic device.
The game will basically be an online service. The team is therefore planning plans for a multitude of free updates, said the executive producer Peiwen Yao.
"The changes will comprise storyline quests, dungeons Bosses, game features, and new classes" she said, adding that she didn't know what to buy D2R Items plans are at present.